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Card 001 · In development · Private playtest

Kinthrel

Build something worth defending.

It all starts quietly. You grow your village, you choose your defenses. Then you launch the wave. And the quiet doesn’t last.

In-game footage · work in progress
Day 1 · 18:16 Wave 0
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01 · Grow

Grow to unlock.

A bend in the river, empty land. Then homes, a hamlet, a fortified colony. The bigger your village grows, the more it opens up: new buildings, new defenses, new decorations.

Tier 1: untouched land in a bend of the river Tier 2: the town hall and the first homes Tier 3: a hamlet with bridges over the river Tier 4: the fortified colony, surrounded by walls Same camera · 4 moments of one game
Organic buildingRoads follow the terrain and turn into stairs. Buildings rise one by one.
The village at golden hour Golden hour
The moment of truth

You built it all.
Now defend it.

Attacks never interrupt you: you decide when the next wave comes. Press the sun.

Phase 1At your own pace

Build.

The tavern, the fountain and the villagers
Phase 2When you decide

Defend.

02 · Defend

Three hundred at the gate.

A steady stream of attackers against the wall. Towers, catapults, gates and soldiers: every placement and every upgrade matters.

Massive wave
The same tower at max level A level 1 tower Level 1 Level 4 · max
Towers that growSame tower, same spot: from a wooden lookout to a stone tower. Drag to compare.
At night, attackers at the north gate
Walls and gatesClose the gaps, choose where to hold.
Rally the GuardOne command, and your soldiers run up the street to the gate.

Know your enemies.

Each kind of attacker calls for a different answer. The wave card tells you who’s coming.

Three mace-wielding Brutes on the road to the gate
Tough

Brutes

Huge, armed with a mace. They take hits the others can’t.

A pack of Runners rushes the gate
Fast

Runners

They come in packs and charge straight for the gate.

03 · Strategy

Every choice is final.

At level 3, every tower and every catapult specializes. Between waves, a bonus shapes your game. There’s no right choice, only yours.

The upgrade Crown of a level 3 tower: three specializations, Heavy Marksman cardIn-game interface
The same tower in its three specializations
  • Rapid Volley
  • Heavy Marksman
  • Orchard Wardens
04 · Explore

Four worlds, one game.

The Golden Orchard is playable in the playtest. The other three biomes are development previews: they are still changing.

Golden OrchardGreen meadows, a river, bridges, warm villages, fields and winding paths.
05 · Private playtest

Want to try Kinthrel?

Kinthrel is still early. We’re inviting a small number of players to test builds, break things and tell us what isn’t working.

Your request lands straight in our inbox. No account, no newsletter.

Player 2 · ready?

Press to join.

Dev log

Where Kinthrel stands.

All update notes ▸

In progress

    Planned · may change

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