
Brutes
Huge, armed with a mace. They take hits the others can’t.


Build something worth defending.
It all starts quietly. You grow your village, you choose your defenses. Then you launch the wave. And the quiet doesn’t last.
A bend in the river, empty land. Then homes, a hamlet, a fortified colony. The bigger your village grows, the more it opens up: new buildings, new defenses, new decorations.
Same camera · 4 moments of one game
Golden hour
Attacks never interrupt you: you decide when the next wave comes. Press the sun.

A steady stream of attackers against the wall. Towers, catapults, gates and soldiers: every placement and every upgrade matters.
Level 1
Level 4 · max
Each kind of attacker calls for a different answer. The wave card tells you who’s coming.

Huge, armed with a mace. They take hits the others can’t.

They come in packs and charge straight for the gate.
At level 3, every tower and every catapult specializes. Between waves, a bonus shapes your game. There’s no right choice, only yours.
In-game interface
In-game interface
The Golden Orchard is playable in the playtest. The other three biomes are development previews: they are still changing.
Kinthrel is still early. We’re inviting a small number of players to test builds, break things and tell us what isn’t working.
Your request lands straight in our inbox. No account, no newsletter.
Press to join.
Thanks, it’s in. We’ll email you if a playtest build is available.